Monday, 12 December 2016

Tallarn Tank Battle

Everybody loves tank battles! So we created our own scenario and gave it a try.

The Rules

Both players may only take (real) tanks, walkers and Imperial Knights in an unbound list (2000+ points per side). Every vehicle counts as scoring.

Split the table into halves and place three markers along the center line of the battlefield, each 24" apart.

Roll-off to decide who gets to pick his side and deploys his army first. Then roll again to see wo gets the first turn. The winner my choose to go first or second.

You can place your tanks anywhere on your side of the table, as long as they are more than 12" away from the center line.

The game lasts 6 turns.

At the end of the game each captured marker is worth three victory points.

If a vehicle is completely destroyed then it is fully repaired and placed into reserve. To reenact the progress of battle and cut off supply lines, roll a dice for each of your vehicles in reserve and see if it enters the battle again:

Turn 2 = automatically, Turn 3 = 2+, Turn 4 = 3+, Turn 5 = 4+, Turn 6 = 5+ 

No infantry, cavalry and such is allowed in the scenario! 


All in all it was cool to use so many tanks in one battle and we were able to get through all six turn in just about three hours. However, I do not necessarily have to play this scenario again. Why? Well, I missed the really exciting moments and "real" heroes.Except for the Knight, my army really disappointed me. The Vanquishers for example, where not able to hit once with their main guns the whole game! Later on I have had trouble with my reserves and so the Dark Angels won home with 23 to 16 victory points.Their Leviathan Dreadnought was unquestionably the MVP of this match, because he effortlessly crushed my Baneblade and the Knight  in close combat...


  1. What colors did you use on the Imperial Knight?

    1. For the green? Sybarite Green and Coelia Greenshade.