Monday, 13 April 2026

Turmoil in the Old World

As always, I’m not sitting idle, but I don’t always find the time to document my progress. I promise to do better.

Since the end of last year, I’ve started taking tentative steps into Warhammer: The Old World. Aside from an Ork Mordheim gang and various teams for Blitz Bowl and a few PC games (In the Shadow of the Horned Rat, Mordheim, Blood Bowl, Total War: Warhammer, and Vermintide), I haven’t yet fully immersed myself in the Warhammer Fantasy world. 

Warhammer Fantasy was always around somehow, and I found it interesting, but my friends and I ended up thinking its sibling, 40k, was somehow cooler. And that’s how things went for about 30 years of hobbying. But that’s finally about to change.

I also want to expand my skill set, so I’m going to try airbrushing for the first time. I’ve already decided on two armies: Wood Elves and Chaos Warriors. I actually wanted to start with the Wood Elves, but the intricate models and numerous details initially put me off, so I’m starting with the Chaos Warriors instead.

Last week, my old buddy "Goatmörser" invited me to an Old World event. We played 500-point games using the Battle March rules, and this was my army:

Detailed photos of the individual units will follow later. I played a single battle against Feldermaus's Bretonnians, and then we played a big narrative battle with three players on each side. It was just awesome, and now I’m totally hooked on TOW. Here is a brief summary of the events:

The villages of Brionne were burning.
Sir Gerome de Brionne rode at the head of his knights, holding high the banner of the Lady. Screams echoed across the fields as the hordes of Chaos, led by Zyphrael the Tormentor, descended upon the defenceless populace.
With thundering hooves, the knights of Bretonnia crashed into the enemy ranks. Lances were lowered, and for a moment it seemed as though the charge might turn the tide. But Chaos did not yield.  




Zyphrael herself stepped forward to face the paladin, surrounded by flickering, ominous energy. Reality seemed to warp as their blades clashed. Despite all their bravery and divine favour, the knights were pushed back. One by one, they fell, and the defence collapsed. Sir Gerome de Brionne rose into the air, wounded, and vanished.
In the end, leaderless peasants stood surrounded by chaos amid the burning ruins of their existence.
The gods of chaos had taken their toll, and the path to the von Brionne family seat was clear...

Friday, 27 February 2026

Test of Faith - [Sisters of Battle vs. Grey Knights]

Last weekend, my friend Clyde_Frosch came over and we played two games of 40k with 1,750 points each. He used his Grey Knights, while I played my Sisters of Battle. Here is an attempt to describe the events in an atmospheric way:

Virellia Secundus was burning.

Warp storms had torn open the sky, and legions of Chaos poured out of the bleeding rifts.
The invasion was led by a Daemon Prince of Khorne, a winged nightmare of brass and fury. Carnage was everywhere.

When all hope seemed lost, two armies of the Imperium arrived almost simultaneously.

Space Marines of the Grey Knights Order materialised out of nowhere. Silver giants, their armour covered in runes, their blades imbued with the cold light of the warp.

A few hours later, the forces of the Adepta Sororitas from the Order of the Sacred Rose landed.
White armour with red roses, flaming banners and unwavering faith in the Emperor promised hope.

The Sororitas held the cathedral cities, singing hymns amid the thunder of bolters and letting the holy flames of their flamethrowers purify the demons. The Grey Knights teleported directly into the heart of the warp spawn, shattering Bloodhounds and Fleshteachers with psi-enhanced blows.

Where the Sisters stood, faith burned.
Where the Grey Knights struck, the warp fell silent.

Together, they advanced to the main shrine of Virellia – a cathedral whose foundations were already half submerged in the Immaterium. There, the Daemon Prince manifested in full size.

The battle lasted three days. 

Finally, steel and faith united: while the Canoness of the Sacred Rose led the final assault, the Grand Master of the Grey Knights carved an ancient sigil into the stone altar. Amidst thunderous prayers and a psionic storm, the demon was banished – its scream tearing through the cloud cover.

The invasion was broken. But victory brought no sense of triumph.

The Grey Knights are more than just Space Marines. They are the last line of defence against the Warp – and their existence is a closely guarded secret. Anyone who knows too much about them is a risk.

The sisters had seen too much.

They had heard demon names.
They had observed rituals.
They had seen warp energy flowing through the veins of the silver warriors.

For the Grey Knights, knowledge meant contamination.

For the Sororitas, knowledge meant testing of faith. The Grand Master coolly announced what he believed was necessary: Virellia must be "cleansed." All Imperial forces on site were suspected of being warp-tainted.

The Canoness of the Order disagreed. Her sisters had fought with pure faith. No stain had touched their souls.

Teleportation flashes tore through the night. Psycannons crashed through white armour. The Sororitas fought back, not out of heresy, but out of conviction that their faith was stronger than any accusation. Flames met Nemesis blades. Prayers met banishing psalms.

The first decisive battle raged in the ruins of the Sanctum Helior macropolis region.
Three strategic positions determined control of the entire planet.

Every advance cost blood – on both sides – but the sisters did not retreat a single step.
When the dust storms of the sixth hour subsided, the Sororitas held two of the three key positions.
According to Imperial doctrine, this meant that the planet was effectively under their control.
The Grey Knights withdrew in an orderly fashion. The Sisters had achieved their first strategic victory.



In a ruined cathedral in Sanctum Helior, the heart reliquary of the martyr Arabella still lay – the relic that had stood at the epicentre of the warp rift during the demon invasion.

For the Grey Knights, it was a potential artefact of contamination.
For the Sacred Rose, it was proof that purity could exist even in the eye of the storm.
The Sororitas were the first on the scene. They occupied the elevated rubble lines of former Administratum buildings, set up heavy weapon emplacements in burned-out basilica niches, and secured wide fire corridors through collapsed street axes. Their numerical superiority was clear—any approach would be met with concentrated bolter and melter fire.
When the Grey Knights appeared, it was like a thunderclap. Teleportation flashes tore through the dust storm. Terminators materialised directly between the outer defence lines. Psionic energies caused the remains of the walls to implode. Strike squads advanced with precision and relentlessness, and the battle raged.
 





The Grand Master analysed the situation — tactically and spiritually. Several psionic tests had revealed no corruption whatsoever. Phenomena that did not correspond to the warp had occurred repeatedly. No chaotic resonance. No demonic signature. Only... purity.
He looked at the ranks of sisters who, despite their losses, stood their ground, singing hymns and not retreating a single step. And he realised. If the Emperor was at work here — openly, repeatedly, unmistakably — then further bloodshed was not purity, but arrogance.
The Adeptus Terra archives are contradictory. Officially, Virellia was a victim of Chaos.
Unofficially, however, it is known that on Virellia Secundus, the faith of the Sacred Rose did not defeat demons.
It defeated doubt.

Friday, 13 February 2026

Sisters of Battle - Ecclesiarchy Battle Conclave (5th Edition)

In January, I actually took a break from painting and devoted myself to the PC game Rogue Trader, for example.

Next Saturday, my Sisters of Battle army will be back in action, and I want to focus more on Battle Conclaves. I have already used a small conclave very successfully in the past, so how effective would two full units of them be? So I've now painted a few models that have been lying around here forever: six more Flagellants, four Deathcult Assassins and six Crusaders.


 
I would like to make the following comment about the Crusaders: I have been using two classic models from GW for years, and six additional models would have been very expensive and also quite monotonous (there are only two model variants). Therefore, I combined six Eisenkern Troopers from Wargames Atlantic with 40k Bitz to get reasonably suitable alternatives. I think they will fit quite well into the overall picture of the army.