Showing posts with label Retro-Niden. Show all posts
Showing posts with label Retro-Niden. Show all posts

Sunday, 14 December 2025

Dark Angels vs. Retro-Tyranids - Survival of the Fittest

Today, Clyde_Frosch and I got together for one last big battle this year. We played with 4,000 points each side according to the rules of the 5th edition and some house rules. I wanted to place a Hierophant at the centre of my army, and after seeing its rules, we agreed that the only mission objective should be its destruction (for the Dark Angels) or its survival (for the Tyranids).  


 
 
 
The Dark Angels got the first turn and advanced resolutely with their heavily armoured vehicles. But right at the start, the battle plan began to show cracks: a Land Raider got stuck in a crater, forcing the crew to disembark. In the ensuing shooting phase, the Dark Angels concentrated their fire on the greatest threats from the approaching swarm.
The mighty Hierophant was wounded, losing one health point, and other synapse creatures also suffered from the concentrated fire. The Tervigon and a Carnifex each lost health points, while numerous smaller Tyranids – mainly Hormagaunts – perished in the firestorm.
 

The Tyranids responded with a massive advance. But still, they would not be able to get in close combat yet. The shooting phase was disappointing: many bio-weapons missed their targets, and even the two Tyrannofexes did little damage. Only the Hierophant showed its destructive power, blowing up the Typhon Heavy Siege Tank and damaging a Land Raider Crusader.
 

  

In the second turn, the Dark Angels increased the pressure considerably. Their fire was devastating: the Tervigon was taken out, two entire Termagant squads were wiped out, and more Tyranids were injured. In close combat, one of the Carnifexes succumbed to the force of Belial and the Assault Terminators' attacks. The Alpha Trygon arrived from reserve – hope sprang up that close combat could turn the tide. The Tyranids continued to advance unabated, and the Hierophant blew up a Land Raider Crusader.
 
 
But the third turn brought disaster for the swarm. During the Dark Angels' shooting phase, the Swarm Tyrant, the second Carnifex, and the newly arrived Alpha Trygon fell. In close combat, an Assault Terminator squad charged the Hierophant. Only thanks to lucky saves from the warp field did the gigantic monster lose only one health point, while the Dark Angels lost about a third of their squad. Belial and his Hammer squad decimated the Tyranid Warriors elsewhere on the board. The Tyranid turn was weak: no reserves arrived, the firepower fizzled out, and Belial wiped out the remaining Tyranid warriors in close combat. 
 
  
 
In the fourth turn, the Dark Angels did not let up. Once again, fire rained down on the Hierophant, who lost two more life points. In close combat, a Tyrannofex fell, and the Hierophant lost more life points.
Finally, a Lictor arrived from the reserves, but was initially unable to do much. The Tyranids' fire remained ineffective. At least the Hierophant managed to completely wipe out a central Deathwing Terminator squad and recover to six life points through regeneration.
 
 
In what could be the decisive fifth turn, the Dark Angels put all their eggs in one basket. All available weapons were aimed at the Hierophant, who was brought down to two health points. Another melee attack followed. But the monster held its ground, tore off a Dreadnought's arms in return, and killed more Terminators.
 
  

Finally, more Tyranid reserves arrived: a Mycetic Spore with Zoanthropes struck, and a squad of Genestealers appeared on the left flank. The Zoanthropes' fire slightly damaged a Fellblade, while the Hierophant destroyed the Spartan and further decimated the Terminator squad in close combat. In addition, the Lictor managed to take out a Land Speeder in close combat.
The sixth and final turn did not bring any decisive change. The Fellblade was finally blown up by the combined fire of the Zoanthropes and the remaining Tyrannofex. Desperate close combat continued to rage in the centre: Hierophant against more Terminators and the damaged Dreadnought. Despite all their efforts, the Dark Angels were unable to defeat the titanic creature.
 
Conclusion

The Dark Angels inflicted massive losses on the Tyranids and dominated large parts of the battle. But the price was high, and the Hierophant survived – badly scarred, but unbroken. While the swarm can quickly compensate for its losses, the Dark Angels have lost many brave brothers and numerous irreplaceable artefacts.
We had a lot of fun, and the Hierophant was a real monster. If I had rolled the dice just a little worse, he would certainly have fallen. The Dark Angels’ strength was evident throughout most of the game, as hardly anything else remained of my troops, and they were unable to do anything at all. The Hierophant bore the brunt of the battle and saved the day for the hive mind. A true one-man army.

Friday, 12 December 2025

Reunification - Blood Angels vs. Retro-Tyranids

Tomorrow, I have a big battle coming up with my Retro-Tyranids, 4,000 points per side. As luck would have it, I was able to warm up a bit last week. An old gaming friend whom I had lost touch with for a few years now happens to live in the same small town as me. 

It was great fun to push a few miniatures across the board and roll the dice again. It was just like old times, especially since we played 40k according to the 5th edition rules. We had two great, exciting games with his Blood Angels and my Tyranids. Here are a few impressions from our games:

 





Thursday, 2 October 2025

Classic Tyranid Warriors

I was still missing a few Tyranid Warriors to complete a playable Tyranid army with approx. 2000 points. So I painted one new warrior and gave three old warriors new weapons. 

The purple weapons in the picture are actually Barbed Stranglers, but I play them as Deathspitters. The warriors' current weapons look quite different, and there were no metal Deathspitters for the old warrior models. Just for your information.



Last weekend, I was finally able to play a 1750-point battle against Grey Knights. More on that later...

Saturday, 13 September 2025

Oldschool "Epic" Malefactor

I came across another nice printable file online. It's from the same creator as the ‘Epic’ Trygon, and it's a Malefactor!

A few details differ from the Armorcast original, but it's free! These old Tyras looked really alien and totally crazy. It's almost impossible to tell which end is which or where the head is. Today's Tyras, unfortunately, look quite normal and are easier to ‘read’.

There are no rules for this miniature in the 5th edition of 40k (which are the rules I currently play by). Therefore, I will use it as a Tervigon. I think that fits well, since the Malefactor was originally a transport option for smaller Tyranid creatures, and a Tervigon comes closest to that nowadays.

 


 

I'm not entirely satisfied with the result, but on the other hand, I don't feel like painting any more. After all, the swarm is growing steadily and the first big battle is approaching...

  

 

Thursday, 28 August 2025

The Mycetic Spore "Problem"

With regard to the further expansion of the Tyranid swarm, I realized that I would soon need Mycetic Spores. Some of you may remember that it took a very long time for GW to officially release a model for this. The 5th edition Codex included the codex entry, but no model. Quite a few people therefore proxed Mycetic Spores with Mega Blocks' Plasma Hatchers. It looked like this: 

 

However, these “eggs” are no longer available. Puppetswar offers a good alternative to the official GW model and nowadays there is also 3D printing. So there is no shortage of alternatives. However, I didn't want to spend a lot of money, so I used digital kitbashing to build a Mycetic Spore from freely available "Space Bug" models. Last but not least, I didn't want just any Mycetic Spore, but one that matches the style of the second edition of 40k Tyranid models.  

 

I am quite satisfied with the result and think it suits the old models well. This first Mycetic Spore will bring a squad of Zoanthropes onto the battlefield in upcoming games.  



Saturday, 23 August 2025

Oldschool Zoanthropes [2nd Edition 40k]

Following the Genestealers, I continued straight on with the bright colours and old Tyranids. I had already painted a Zoanthrope a few years ago. Two were still lying around unpainted. It was time to paint them!


The model in the middle is the one I painted before. I have no idea why I decided on a black carapace armour back then. The model on the far right was missing its mandibles, so I repurposed two demonette claws for it.

For games using the 5th edition rules, they also absolutely need a Mycetic Spore. I already have an idea for that...

Saturday, 16 August 2025

Oldschool Genestealers

I haven't been idle over the last few weeks and months. I have been busy crafting and painting, but somehow I didn't feel like writing about it. I'll catch up on that bit by bit. 

Here are a few more recent miniatures – a few Genestealers for my Retro-Nids. I like these striking colours and hard contrasts. 

 



I had already painted six Genestealers over two years ago, and those have a more blue and purple colour scheme. The new ones are blue and pink. This wild mix can also be found in the 2nd edition codex, making it highly official! 


Sunday, 6 April 2025

Oldschool "Epic" Tyranid Trygon - Finished!

The Trygon is finally ready for battle. I think it is pretty cool and it fits in well with the other old Tyranids. Yes, you can see some printing lines, but the model practically costs nothing. You will hardly see such details on the gaming table.

With claws, he's about 30 cm long, about 13 cm high and 14 cm wide. I've added a few other minis in the last picture to compare its size.





Monday, 10 March 2025

Oldschool "Epic" Tyranid Trygon

I thought it would be cool to play a big game (approx. 3,500 pts.) with the Retro-Nids this summer. However, I still have to paint some of the medium-sized crawlers and one or two larger monsters are still missing. 

I've fantasised about a Trygon for a while now - in the classic style! They exist for Epic 40,000, but unlike some other Epic monsters, there was no miniature of them from Armorcast. I came across a picture of a raw model from Armorcast on the Modern Synthesist blog, but it didn't go into series production: 

http://www.modernsynthesist.com/2012/02/tyranid-archive-armorcast-tyranids-and.html

However, the community has not been idle and there are print files for some of the old monsters. I was also able to find some of the Trygon! 

https://cults3d.com/en/users/CaitSidhe/3d-models

For me, however, there was a catch - the mouth. It just looks strange and doesn't fit in with the other minis. I have no idea whether this is the case with the Epic models. In any case, the raw model from Armorcast suggests a normal mouth. 

I have only very modest 3D modelling skills and I don't get on at all with Blender, for example. To make some progress here, I took the mouth part of a ripper and used it to roughly replace the beak in the original file. I would bend the rest with modelling clay.


I'm quite happy with the result and after a little more sanding I can apply the primer.



Wednesday, 4 September 2024

Oldschool "Epic" Tyranid Heirophant - WIP

After the Exocrine, I've acquired a taste for bigger tyranid models and the next ‘epic’ beast is already in the making. Unlike the original Epic version, however, I won't be building the weapons above the head, but rather hanging downwards, just like the current Forgeworld version. 

You can download the files here: https://cults3d.com/en/3d-model/game/space-bugs-insectes-de-l-espace-61-artist_t

After an initial trial run, I printed out the body and head again in a larger size. While the rest of the model is 250% larger than the original, the body and head are 350% larger. The first printout was also not completely clean and contained errors.